Sid Meier’s Civilization VI: Gathering Storm is the second official expansion pack for the turn-based strategy video game Civilization VI. The focus of the Gathering Storm expansion is improving the game world with the weather and how human action affects it in the last eras. The player will have to face how their environment changes over time, whether randomly or by their decisions. The expansion introduces natural disasters in the form of volcanic eruptions, river floods, rising sea levels, hurricanes, dust storms, blizzards, tornadoes, and droughts. Players will be given ways to mitigate these by building improvements such as dams or sea barriers. Additionally, some of these events can be beneficial to players; for example, after river floods and volcanic eruptions, affected tiles may have their yields increased. The frequency of these events is affected by a new climate system. Late-game buildings can have their effectiveness improved by providing with the new Power resource, which can be obtained by burning resources such as coal and oil. However, doing so will increase CO2 levels in the atmosphere, increasing the frequency of disasters. Players will also be able to research green power alternatives such as solar, wind and geothermal power stations. The Future Era will return by adding new Technologies and Civics that will be unlocked randomly.
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